10:00-11:00
Purpose and theme in the script: hard to find, easy to lose, impossible to forget.
11:00-12:00
How to come up with original gameplay.
12:00-13:00
How to work with data and not to make mistakes.
13:00-14:00
Lunchtime
14:00-15:00
How to get into CG and do not stop there.
Game Designer’s Screwdrivers and Pliers.
15:00-14:00
Curves in game development.
Scrum in game development.
Is Figma only for designers?
14:00-15:00
Digital Marketing for New Products: Softlunch and Scaling Stages.
15:00-16:00
The best channels and technologies to attract users
16:00-17:00
The best channels and technologies to engage users in 2022
17:00-18:00
The nuances of development for virtual reality. How to ensure maximum immersion in the game.